System.Activities.Statements.StateMachine
- StateMachine is a container for using State Machine specific activities. Contains a Start node that can be linked to the initial state of the State machine.
- A state machine is a type of automation that uses a finite number of states in its execution. When it triggered by an activity, it goes into a state and then exits that state when another activity is triggered.
- Another important aspect of state machines are transitions, as they also enable you to add conditions based on which to jump from one state to another. These are represented by arrows or branches between states.
- Two activities those are specific to state machines, namely State and Final State.
Properties
Misc
- DisplayName (String) – To set a meaningful name according to the user